forbuffalo.blogg.se

Skyrim house in solstheim
Skyrim house in solstheim













skyrim house in solstheim

The nursery replaces the Captain's Quarters and the Courtyard and Ripplewood Grove are exterior areas that have been relocated to walled interior-as-exterior cells. * The breafkast room, vamp's quarters, treasury and balcony are entirely new. Dungeon (with concealed necromancer's lair) Exterior balcony/solar overlooking the docks* Laboratory (with alchemy/enchanting tables, summoning room and planetarium)

skyrim house in solstheim

Nursery (inhabited by your two young wards and their nanny + sleep-space for two more children)* 2x Guest/companion chambers (sleeps five) Lady's chambers (with four-poster bed, antechamber and walk-in wardrobe) Master suite (with four-poster bed and antechamber) Upper hall (with concealed private study), with small shrine area Servants' quarters (three unallocated beds) Reception room (with throne and space for entertaining) Reception hall (inc banqueting table, balcony over stage area, small lounge) There is no quest for ownership (it is assumed that you have retained or inherited the house from Morrowind's original owner), though a hidden dungeon provides a brief combat opportunity. Location: north-east of Solstheim, near Horker IslandĪ fortified manor house (as opposed to stronghold or warehouse) with many large, detailed rooms for each major "function" - bedrooms, alchemy lab, armory, etc. Think of it like a band's cover version: not a facsimile, but evoking enough of the original for you to recognise it Recreation of Korana's classic mod for Morrowind. Large, detailed, functional house with NPCs and services. Add bBorderRegionsEnabled=0 in the section in Skyrim.ini.















Skyrim house in solstheim